[ Leksykon ] [ JavaScript ] [ Metody ] [ Właściwości ] [ canvas ] [ CanvasRenderingContext2D ]
CanvasRenderingContext2D.resetTransform()
[_] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]
resetTransform()
Przykłady:
<script>
window.onload = () => {
const szer = 600;
const wys = 600;
const canvas = document.getElementById("canvas");
canvas.width = szer;
canvas.height = wys;
const ctx = canvas.getContext("2d");
ctx.transform(1, 0, 1.1, 1, 1, 1);
ctx.fillStyle = "green";
ctx.fillRect(100, 100, 100, 100);
ctx.fillRect(0, 50, 50, 50);
ctx.resetTransform();
ctx.fillStyle = "black";
ctx.rotate((45 * Math.PI) / 180);
ctx.fillRect(200, 0, 300, 50);
ctx.fillRect(400, 100, 300, 50);
return;
};
</script>
<canvas id="canvas" width="100" height="100"></canvas>
Opis:
Metoda CanvasRenderingContext2D.resetTransform() resetuje bieżącą transformację do macierzy.
Zobacz też:
fillRect() -
rotate() -
setTransform() -